The TimeStone can apply simulation on Physics and on code.
                                
                                    - Start and Stop Simulating
 
                                    Call TimeStone.StartSimulation() and
                                        TimeStone.StopSimulation()
                                        For testing purpose, you have Editor's real time controller to do this actions.
                                    
                                    - Do simulation on start
 
                                    TimeStone will execute a simulation on Start
                                    - Limit duration
 
                                    The simulation will automatically stops when reaching the duration
                                    If the simulation has no limit, you should stop it by calling TimeStone.StopSimulation()
                                    
                                    - Simulation speed
 
                                    The simulation will be executed at this speed.
                                        If the maximum milliseconds by frame is reached while simulating, the real
                                        execution speed could be lowered to preserve the performances
                                    - Use Time.deltaTime
 
                                    The simulation uses the current frame Time.deltaTime.
                                        If speed is higher than 1, then the current frame deltaTime is used for all
                                        ticks simulated in the same frame.
                                    This option is useful to get results closer to the real execution, but as a
                                        result, you will also get the eventual real lags and spikes in your simulation.
                                        For example, on scene start Unity will most of the time have a deltaTime spike,
                                        you can avoid it in your simulation by unchecking this option.
                                    About Debugging :  While debugging your code, you should uncheck this
                                        option, because the debug will strongly alter the deltaTime you get
                                        in Unity and you could get different simulation results from what you get
                                        without debugging
                                    - Simulate Code
 
                                    With this option activated, the TimeStone will call the TimeAgents life-cycle
                                        callbacks to execute code during the simulation
                                    - Simulate Physics
 
                                    With this option activated, the TimeStone will run the Physics simulation on the
                                        TimeAgents.
                                    - Max ms by frame
 
                                    The limit in milliseconds that a simulation execution won't be able to go over
                                        every frame. This is a security to preserve your framerate during a
                                        simulation.
                                    - Group frame ticks
 
                                    When speed is higher than 1, this option will group all simulated ticks from a
                                        same frame (with an adapted deltaTime).
                                        This results in faster simulation but with less precision.
                                    - Keep simulation scene
 
                                    The scene where TimeAgents and clone and simulated won't be destroyed when
                                        simulation ends.
                                        Useful for debug for example.
                                    - Reset add cursor on completion
 
                                    The TimeStone.addTickCursor will be replaced at the Simulation start tick index
                                        on completion.
                                        Useful to run multiple simulations in a row without having to replace the cursor
                                        manually (without this option the simulations will be chained)