Agamotto — Changelog
Version history and release notes for Agamotto
v1.5.0
March 08, 2021
Open Source & Free on Asset Store: Agamotto was released as open source on Bitbucket and made completely free on the Unity Asset Store.
- Transitioned asset to free and open source. Full source code is available on Bitbucket.
- Only critical maintenance and bugfixes are applied to preserve compatibility with modern Unity versions.
v1.4.0
January 04, 2021- Onion Skin Visualizer: Introduced a new visualizer reproducing onion skinning in animation, allowing developers to visualize simulation frames before and after the current frame in real-time.
- Updated Demos: Upgraded demo scenes to demonstrate the
OnionSkinVisualizer.
v1.3.0
November 27, 2020- Animator State Transitions: Now records and simulates transitions between animation states (demonstrated in the updated
CustomTimeAgentdemo). - Animator Layer Weights: Corrected layer weight persistence during simulation recording and playback.
v1.2.0
November 13, 2020- Impactful Refactor: The "Parse children" option for
TimeAgentslist initialization has moved fromTimeStonetoTimeAgentfor granular initialization control. Check yourTimeAgentcomponents if you were using this option. - Local Coordinates: Added support for local position and rotation recording in
TimeAgent. - CustomTimeAgent Demo: Updated demo to demonstrate local coordinate simulation.
- Bugfix: Removed cached reference to
Transformto eliminate stale reference issues.
v1.1.0
November 03, 2020- Fixed potential null reference exception in
TimeStone.SetupsimulationTimeAgent. - Made
TimeAgent.Awakepublic and virtual to allow clean inheritance and overriding. - Fixed
TimeStoneUtils.FindObjectOfTypeWithoutSimulationAgentsandFindObjectsOfTypeWithoutSimulationAgentsfilters. - Clones instantiated by TimeStone during preview are now suffixed with
(Simulation Clone)for clarity. - TowerDefense Demo: Moved simulation field initializations to
Start()instead ofAwake()for deterministic setup order.
v1.0.0
October 21, 2020- Initial Release on the Unity Asset Store!
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