Agamotto — Changelog

Version history and release notes for Agamotto

Open Source Latest: v1.5.0 Unity 2018.4 - 2022+

v1.5.0

March 08, 2021
Open Source & Free on Asset Store: Agamotto was released as open source on Bitbucket and made completely free on the Unity Asset Store.
  • Transitioned asset to free and open source. Full source code is available on Bitbucket.
  • Only critical maintenance and bugfixes are applied to preserve compatibility with modern Unity versions.

v1.4.0

January 04, 2021
  • Onion Skin Visualizer: Introduced a new visualizer reproducing onion skinning in animation, allowing developers to visualize simulation frames before and after the current frame in real-time.
  • Updated Demos: Upgraded demo scenes to demonstrate the OnionSkinVisualizer.

v1.3.0

November 27, 2020
  • Animator State Transitions: Now records and simulates transitions between animation states (demonstrated in the updated CustomTimeAgent demo).
  • Animator Layer Weights: Corrected layer weight persistence during simulation recording and playback.

v1.2.0

November 13, 2020
  • Impactful Refactor: The "Parse children" option for TimeAgents list initialization has moved from TimeStone to TimeAgent for granular initialization control. Check your TimeAgent components if you were using this option.
  • Local Coordinates: Added support for local position and rotation recording in TimeAgent.
  • CustomTimeAgent Demo: Updated demo to demonstrate local coordinate simulation.
  • Bugfix: Removed cached reference to Transform to eliminate stale reference issues.

v1.1.0

November 03, 2020
  • Fixed potential null reference exception in TimeStone.SetupsimulationTimeAgent.
  • Made TimeAgent.Awake public and virtual to allow clean inheritance and overriding.
  • Fixed TimeStoneUtils.FindObjectOfTypeWithoutSimulationAgents and FindObjectsOfTypeWithoutSimulationAgents filters.
  • Clones instantiated by TimeStone during preview are now suffixed with (Simulation Clone) for clarity.
  • TowerDefense Demo: Moved simulation field initializations to Start() instead of Awake() for deterministic setup order.

v1.0.0

October 21, 2020
  • Initial Release on the Unity Asset Store!

Contact & Community

Have questions, need help, or want to contribute? Connect with us:

X YouTube Bitbucket Contact