Agamotto is Now FREE on the Asset Store (and Open Source)
The studio is currently full focused on a new game development.
Therefore Agamotto won't receive new evolutions. As we didn't get enough user
to judge the tool maturity and usability, we stop charging it. Only critical
will be made.
If you bought the asset, feel free to ask for a refund.
You can access the source repository : https://bitbucket.org/redgirafegames/agamotto/src/master/
1.4.0 - 04/01/21
Onion Skin Visualizer : New Visualizer reproducing the Onion Skin concept
in animation (you can visualize few frames before and after the current frame)
Demos updated : to use the new OnionSkinVisualizer
1.3.0 - 27/11/20
Animator : Now record and simulate transitions between states (testable
in updated CustomTimeAgent Demo)
Animator : Corrected layer weight persistence during record and
1.2.0 - 13/11/20
WARNING Impacting change : Parse children option for TimeAgents list
initialization has been moved from the TimeStone to the TimeAgent.
This is to have a better control over the initialization.
If you were using this option, you have to check it on your TimeAgent.
TimeAgent : Added the option to use local position and rotation
CustomTimeAgent demo : updated to demonstrate new changes
TimeAgent correction : removed cached reference to transform (source of
1.1.0 - 03/11/20
Correction of a possible nullPointer in
Made TimeAgent.Awake public and virtual to allow override
Correction of TimeStoneUtils.FindObjectOfTypeWithoutSimulationAgents and
Clones instantiated by TimeStone are now suffixed by (Simulation Clone)
TowerDefenseDemo : modification of simulation fields initializations, now made
in Start method instead of Awake to avoid possible problems. Explanation in
documentation, see TimeAgent Initialization for simulation box.
1.0.0 - 21/10/2020
Found a bug? Any question? Contact us 7/7, day and night! (but don't expect immediate
answer at night... or on sunday... and saturday... And maybe not too early in the
morning... at least not before first coffee)